I'm a 3D animator who's passionate about storytelling in all mediums, especially film and narrative driven games. When I'm not playing Dungeons & Dragons with friends online, or baking on the weekends, I like to explore my city with my stomach and try new cafés and restaurants.
Every day is a chance to continue improving my workflows, learning new animation techniques, and achieving goals that bring everyone's work up in quality. I look forward to continually growing as an animator with every project I'm a part of.Â
3D character animation, and mocap clean-up for use with Golaem.
MAY 2021 â OCTOBER 2022
ANIMATOR, TECHNICOLOR INC â MOVING PICTURE COMPANY â MONTREAL, QC
3D character performance animation - realistic creatures, bipedal and cartoony rigs.
Worked closely with lead and team to deliver assigned shots on-schedule with Shotgun tracking, emphasis on body-mechanics and performance acting/pantomime, layout and camera movement, and motion-capture/roto-animation cleanup in Maya.
Quality control checked and published animation to be picked-up by downstream departments.
Napoleon (2023) - character and creature animation
Nope (2022) â Character animation âGordyâ and âJean Jacket/Entityâ
Sonic 2 (2022) â character animation, camera cleanup, tech animation QC
Chip ânâ Dale: Rescue Rangers (2022) â character animation, background characters and cycles, mocap cleanup.
Animation Clean-up (Hair & Cloth) - Cinematics
Animation - Blocking through Polish - NPCs
Unreal Engine 4.25 - Animation Integration - Characters, Props, Cameras