Allison Baskett
Allison Baskett
3D Animator
Seattle, United States

Summary

I'm a 3D animator who's passionate about storytelling in all mediums, especially film and narrative driven games. When I'm not playing Dungeons & Dragons with friends online, or baking on the weekends, I like to explore the city through my stomach trying new cafes and restaurants in Montreal, or spending time in it's many parks with sketchbook in hand. 

Every day is a chance to continue improving my workflows, learning new animation techniques, and achieving goals that bring everyone's work up in quality. I look forward to continually growing as an animator with every project I'm a part of. 

Skills

3D Animation

Software proficiency

Maya
Maya
MotionBuilder
MotionBuilder
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Shotgun
Shotgun

Reel

Productions

    • Movie
      Napoleon
    • Year
      2023
    • Role
      Animator
    • Company
      MPC Film
    • Movie
      Nope
    • Year
      2022
    • Role
      Animator
    • Company
      Moving Picture Company
    • Movie
      Sonic the Hedgehog 2
    • Year
      2022
    • Role
      Animator
    • Company
      Moving Picture Company
    • Movie
      Chip 'n' Dale: Rescue Rangers
    • Year
      2022
    • Role
      Animator
    • Company
      Moving Picture Company

Experience

  • Crowd Artist/3D Animator at Technicolor - Mikros Animation
    Montreal, Canada
    October 2022 - July 2023

    3D character animation, and mocap clean-up for use with Golaem.

  • 3D Animator at Moving Picture Company
    Montreal, Canada
    May 2021 - October 2022

    MAY 2021 – OCTOBER 2022

    ANIMATOR, TECHNICOLOR INC – MOVING PICTURE COMPANY – MONTREAL, QC

    3D character performance animation - realistic creatures, bipedal and cartoony rigs.

    Worked closely with lead and team to deliver assigned shots on-schedule with Shotgun tracking, emphasis on body-mechanics and performance acting/pantomime, layout and camera movement, and motion-capture/roto-animation cleanup in Maya.

    Quality control checked and published animation to be picked-up by downstream departments.

    Napoleon (2023) - character and creature animation

    Nope (2022) – Character animation “Gordy” and “Jean Jacket/Entity”

    Sonic 2 (2022) – character animation, camera cleanup, tech animation QC

    Chip ‘n’ Dale: Rescue Rangers (2022) – character animation, background characters and cycles, mocap cleanup.

  • Contract 3D Animator at Ember Lab
    Sumner, United States of America
    May 2020 - July 2020

    Animation Clean-up (Hair & Cloth) - Cinematics

    Animation - Blocking through Polish - NPCs

    Unreal Engine 4.25 - Animation Integration - Characters, Props, Cameras